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Tuesday, 10 August 2010

fantastic aritport

this should have been up earlier.

I designed an offshore wave powered airport. This design is intended to help preserve land space.

Sunday, 4 April 2010

Brilliant

Right everyone should remember seeing this video from our first project on this course... EVER it was the Minilogue/Hitchhikers choice video whiteboard animation video that inspired the project, still not got it ok here it is.
http://www.youtube.com/watch?v=u46eaeAfeqw

So to the point of this blog i just this second found a remake of the video and think everyone should see it.
http://www.youtube.com/watch?v=8yK249UWDxM


I think this remake is brilliant, not as good as the original mind you because thats a classic.

Monday, 15 March 2010

Force Five Freakout

Only seven weeks left of class time (9 in total) AHHH

Wednesday, 3 March 2010

Visualisation

Fantastic Airport (This is gonna be a long post)

So i have to design an airport... fantastic airport. The question I have to ask myself is, where should my airport be? what purpose is there for my airport?

Firstly i decided that the ocean would be a good place to start as it would give me an opportunity to learn some new skill such as; realistic ocean textures, daylight systems, and an underwater environment that resembles foggy water.

Secondly why would there be an airport in the middle of the ocean? Because of new Atlantis. Picture this a city under the sea inhabited by millions but how do they get to mainland or how do we get out to there.

My idea is an airport with no runway because that's quite dangerous water and planes don't really mix also the average landing strip is 2 miles long that is a lot of needless modeling so the only planes will be VTOL aircraft, this is probably they way aviation is heading.

Here is a list of learning outcomes and things to consider.
-Utilizing daylight systems
-creating a realistic ocean surface
-creating a fully functioning airport
-create a realistic underwater scene
-foggy/murky
-animals?
-bubbles?
-ruins?

I will put up some of my drawing soon but for now here are some images i have been using to help inspire me.

Sunday, 7 February 2010

Character Research pt 2

I decided that id rather design a mad scientist type character even though i had gotten as far as building my old man in 3Ds Max i looked into mad scientist characters particularly Emmit Brown of the Back to the Future series.


below is the character that i have designed next i will look at different contraptions and other inventions to fill the environment. This characters name is Dr Von Burke

Character Research pt 1

First i thought about maybe creating a character of an old man so i looked around and found some images of old men to use as inspiration when designing mine here is a mood board to show my resources.


Here is the character i designed his name is Cecil

Wednesday, 28 October 2009

BUILDING :: STRUCTURE :: ENVIROMENT

Physical Environment

The environment is for anyone, probably because it’s pretty hard to confine a national park to a particular group. The environment its for social activities like walking orienteering. it is also a preservation site housing wild deer and birds. The park is organized be park rangers, they clean and tidy the park. It is funded by a pay and display car park at the entrance of the park. There is also a small cafĂ© at the far end of the park. The park is pretty well sign posted at the entrance, there are also bridal paths in the park that are signed. And stamp posts for orienteering. I feel sentimental about the park because my grandparents are from Leicester and have told me many stories about the area. There are a few problems that could prevent and hinder me from visiting the park such as; weather, bad weather could prevent me form getting there, money, no money could prove to be a problem i.e. not being able to pay for parking.